A GUIDE TO NASIONAL 2004
HIGH LEVEL TOURNAMENT RULE
(Revised 6/10/2004)
By Head Judge
HIGH-LEVEL TOURNAMENT INFORMATION
This document is intended to help players understand procedures at high-level events, such as Pro Tour and World Championship tournaments. This document contains general information for competing at these types of events and is not dedicated to one particular event type. Players are responsible for knowing all information contained in this document.
Rules Enforcement Level
Every tournament uses a certain rules enforcement level (REL) to determine the severity of penalties and the amount of leniency that judges can apply to rulings. There are five levels of rules enforcement, from the most lenient (REL 1) to the most strict (REL 5). Most high-level tournaments are REL 5 or REL 4.
REL 5 is the most strict level and is used for World Championship and Pro Tour events. At this REL, players should expect to face serious penalties for infractions. All players participating at this REL are expected to know their player responsibilities and will not be shown much leniency, even for unintentional infractions.
REL 4 is almost as strict as REL 5, but allows for slightly more flexibility in judging calls and penalties. REL 4 is used for National Championship and Grand Prix events.
End-of-Time Procedure
At the end of the time limit, unfinished matches will receive a total of five extra turns. The active player's current turn does not count as an extra turn for that player. During these extra turns, players must still play at an acceptable speed or they will face slow-play penalties. For the purposes of this rule, a player's turn begins when he or she begins the untap phase. This rule can be illustrated as follows:
Time runs out on the countdown clock.
Player A (the active player) finishes his or her current turn.
Player B takes a turn (player B's first extra turn).
Player A takes a turn (player A's first extra turn).
Player B takes a turn (player B's second extra turn).
Player A takes a turn (player A's second extra turn).
Player B takes a turn (player B's third, and final, extra turn).
The match is complete.
Player Registration
Players must pick up their competitor shirts, blank decklists (for Constructed events), competitor badges, and any other appropriate materials at player registration.
Competitors must have their names entered into the tournament software before they leave the registration area. Each player is responsible for ensuring that his or her registration process is complete.
Any rules questions should be asked of the rules representative at player registration before the players meeting. In order to avoid tournament delays, no rules questions may be asked during the players meeting.
Players must have their competitor badges to enter the tournament area.
Players Meeting
The purpose of the players meeting is to notify players of any last-minute changes to the tournament and to verify that all players have been entered into the tournament.
Talking during the players meeting is not allowed, except to ask a question when acknowledged by the meeting host. Any player violating this rule will be given an automatic game loss.
Again, no rules questions may be asked during the players meeting.
Players should write their names on their decklists and leave the lists on the tables at the players meeting.
Decklists
Decklists must be legibly filled out in printed block letters. Take your time and print neatly to avoid penalties.
All card names on decklists must be written in English. Full card names must be used.
Decklists will be collected at the players meeting before the first round of the tournament. Players must have their decklists on the tables (folded once in half) when the players' meeting begins. Players who do not have their decklists ready when the players' meeting begins will receive one game loss.
Players who submit decklists without names or with names that are unreadable by the judge will receive a game loss.
If a player is found to be using a deck that is different from what is listed on his or her decklist, the deck will be modified to fit the decklist and one match loss will be given to that player.
Common errors on decklists include: players forgetting to include their names, mistakes in the sideboard, or mistakes in recording the number of lands used. Players should be sure that their decklists are accurate, recounting the cards several times to ensure that all cards have been listed correctly.
Banned Cards
All high-level Constructed tournaments follow the DCI Magic Floor Rules for deck construction, including banned cards. The Magic Floor Rules are available at www.thedci.com.
Littering
At high-level events, the highest level of personal responsibility is expected from the players in regard to the tournament site.
Players may not litter the tournament area or any other area of the site. This includes the side event area, the retail area, food areas, and all other interior and exterior areas of the building.
Neither food nor drink may be placed on tables in the tournament area.
Players caught littering in areas of the building, including the actual tournament area, will receive a warning for the first offense and an automatic game loss for the second offense.
If a player leaves a significant amount of litter (such as a pile of food wrappers), the head judge has the option to issue an automatic game loss on the first offense.
With video cameras and press representatives present at all major tournaments, it's important that all competitors and staff do their parts to reduce the amount of garbage at events.
Tardiness
If a player is not in his or her seat when a round begins, one game loss will be issued. If a player does not arrive within ten minutes, a second game loss will be issued, and the player will automatically be dropped from the tournament.
Each round will start quickly after the previous round ends. Players should ensure that they are on time for all rounds.
Slow Play
All players are responsible for playing at a reasonable speed, even during untimed rounds or during the extra turns portion of the round.
If a player is found to be engaging in slow play (regardless of intent), he or she will receive a penalty.
If the head judge believes that a player is intentionally stalling, that player will be disqualified from the tournament.
Shuffling and Sideboarding
The maximum time limit for shuffling and sideboarding is three minutes.
At the beginning of each match and in between games, players must complete all sideboarding and shuffling within three minutes.
After opponents have presented their decks (after they have sufficiently randomized their decks), players have up to one minute to cut or shuffle their opponents' decks. Note that this does not include mulligans. The decision to mulligan must be made within thirty seconds.
Remember that the active player (the player who is playing first in a game) completes all mulligans first.
If a player accidentally reveals an opponent's card while shuffling, the appropriate DCI penalty guidelines will be followed. For the first offense, the player will receive a warning; the second offense will result in a game loss; and the third offense will result in a match loss. The fourth offense will result in disqualification from the tournament.
Sleeves and Card Facings
Card sleeve backs must be of one uniform color, opaque, and not overly reflective.
Card sleeves (and card backs) are expected to be unmarked. Players should check their sleeves on a regular basis to ensure that they have not become marked.
It is a player's responsibility to ensure that his or her sleeves are unmarked at all times. Players should pay careful attention when they purchase new sleeves and should return them if they are marked.
If sleeves are marked in a systematic and consistent manner, cheating will be declared. It is recommended that players shuffle their decks before sleeving to help avoid consistent marking patterns.
Lands and spells must either be oriented in the same direction or oriented in a completely random manner.
Card sleeves may not be used in the Top 8 portion of World Championship, Pro Tour, and U.S. National events (due to glare for the video cameras) unless specifically allowed by the Tournament Manager.
Match Reporting
The results of each match must be recorded clearly on a result entry slip.
Each player should verify the entry on the result entry slip before signing the slip.
Once players have entered the match result, checked the entry, and signed the slip, they should raise their hands and wait for a judge to retrieve the result entry slip.
Once both players and the judge have signed a slip, the result recorded will be considered permanent unless the head judge believes intentional fraud has occurred.
It is very important to verify the entries on the result entry slip before signing the slip. If the head judge believes a player is trying to defraud another player in any way (attempting to report an inaccurate result, for example), the head judge reserves the right to assign any penalty (including disqualification from the tournament) to that player.
Using Result Entry Slips
Players are not allowed to get up from their assigned tables until a judge has verified the match result and signed and collected the match result slip.
Once a match is completed, players must clearly record how many games each player won in the column beside his or her name.
Players then sign the slip after verifying that both scores are correct. Players may not sign a blank slip.
Once both players have signed the result entry slip, they should raise their hands for a judge to collect the slip.
Draws are also recorded. Unfinished games are counted as draws.
If a judge gives a time extension (for lengthy rulings, deck checks, etc) he or she will note the extra time on the slip.
If players wish to drop, they must do so by marking the slip with Drop beside their names.
Competitors may drop only before the previous round is completed and must use the result entry slip for this purpose.
Competitors who do not drop using the proper procedure may be paired for the next round and will receive a game loss if they do not play.
Misrepresenting Information
If a player misrepresents information to a judge or tournament official or tries to avoid a penalty by withholding information, cheating will be declared.
Players may not misrepresent public information and must always correctly state life totals, counters on permanents, tapped status of creatures, and so on. If the head judge believes a player is misrepresenting information to another player or tournament official, cheating penalties may be applied.
Leaving the Tournament
If a player wishes to drop from the tournament, that player must write the word Drop or Yes on the result entry slip beside his or her printed name. Players are advised to circle their names and circle the word Drop to make their intent as clear as possible.
Once a player has submitted a result entry slip to the judge or scorekeeper, that player may not drop for that round.
Using the result entry slip is the only method a player may use to withdraw from the tournament.
Be sure that you do not accidentally write in the Drop section of the result entry slip.
Leaving the Tournament Area
As soon as a match is completed, players must complete the result entry slip and wait for the judge to sign and collect the slip.
Players must leave the play area immediately after their result entry slips are collected.
Conceding and Intentional Draws
Any player may concede a match at any time.
Players may take an intentional draw at any time.
Sporting Conduct
Unsporting conduct is not tolerated at any DCI-sanctioned tournament.
If a player believes his or her opponent is breaking any rules, he or she is required to notify a judge immediately. Bringing this information to a judge's attention in a timely manner is required so that the situation can be resolved effectively.
Appeals
If a competitor believes that a judge has issued an incorrect ruling, he or she may appeal to the head judge.
Competitors must wait for the judge to complete his or her ruling before making an appeal.
A competitor must clearly state the basis for making an appeal.
If the head judge believes that a competitor is abusing the appeal system, he or she may assign a penalty for unsporting conduct.
All trademarks are property of Wizards of the Coast, Inc. ©2004 Wizards.
Wizards of the Coast, Magic: The Gathering, Magic, Mirrodin, Darksteel, MAGIC: THE GATHERING PRO TOUR, and DCI are trademarks of Wizards of the Coast, Inc. ©2004 Wizards.
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